Artigo - Open Access.

Idioma principal | Segundo idioma

Perceive to learn to perceive: an experience with virtual reality devices for architecture design learning


Nunes de Vasconcelos, Guilherme; de Sousa Van Stralen, Mateus; Menezes, Alexandre; Gontijo Ramos, Fernando Murilo;


This work investigates the potential use of low-cost virtual reality (VR) devices in architectural education to improve spatial perception of undergraduate architecture students. The experiment involved a gradual approach into the design process, starting with an intervention on a physical space, its bidimensional representation, 3d modelling and immersion in VR. After the immersion, students answered a questionnaire with open and closed-questions about their experience, and their evaluation of the use of VR in the designing. The findings point to the use of VR as a means to explore, perceive and reflect on decisions, allowing students a better understanding of designing.



Palavras-chave: Virtual reality; Architectural design; Architecture teaching; Representation; Low-cost devices,

Palavras-chave: -,

DOI: 10.5151/sigradi2018-1364

Referências bibliográficas
  • [1] Baltazar, A. P., Souza, E. D. M., Pontes, M. M., Gonçalves, F. S., & Metzker, L. S. (2014). Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação. Blucher Design Proceedings, 1(8), 551-555. Coyne, R. (2005). Wicked problems revisited. Design Studies, 26(1), 5–17. Dokonal, W., Knight, M. W., & Dengg, E. A. (2015). New Interfaces-Old Models. In Real Time-Proceedings of the 33rd eCAADe Conference (Vol. 1, pp. 101-106) Dorta, T. (1998). The Impact of Virtual Reality on the Design Process. In Digital Design Studios: Do Computers Make a Difference in Design Studio (p. 138–160). Glanville, R. (1995). Architecture and Computing: a medium approach. Computing in Design: enabling, Capturing and Sharing Ideas—ACADIA, 95. Glanville, R. (2006). Construction and design. Constructivist Foundations, 1(3), 103-110. Glanville, R. (2007). Try again. Fail again. Fail better: the cybernetics in design and the design in cybernetics. Kybernetes, 36(9/10), 1173–1206. Heilig, Morton L. (1961). US Patent No. US3050870A. New York, USA: United States Patent Office. Heim, M. (1993). The metaphysics of virtual reality. New York: Oxford Univ. Press. Heim, Michael R. (2017). Virtual Reality Wave 3. In Gackenbach, J., & Bown, J. (Orgs.). Boundaries of self and reality online: implications of digitally constructed realities. (pp.261-277). London: Academic Press, an imprint of Elsevier. Heydarian, A., Carneiro, J. P., Gerber, D., Becerik-Gerber, B., Hayes, T., & Wood, W. (2014). Immersive virtual environments: experiments on impacting design and human building interaction. Kelly, K., Heilbrun, A., & Stacks, B. (1989). Virtual reality: an interview with Jaron Lanier. Whole Earth Review, 64, 108-120. Kreutzberg, A. (2014). New Virtual Reality for Architectural Investigations. In Fusion-Proceedings of the 32nd ECAADe Conference, 1, 253–260.Dokonal et al, 2015 Kreutzberg, A. (2015). Conveying Architectural Form and Space with Virtual Reality. In Real Time-Proceedings of the 33rd ECAADe Conference, 1, 117–124. Kubity Speak3d. (2018). Retrieved from McCollum, H.J. de N. (1945). US Patent No. US2388170A. Chicago, USA: United States Patent Office. Moural, A., Eloy, S., Sales Dias, M., & Pedro, T. (2013). How Space Experimentation Can Inform Design: Immersive Virtual Reality as a Design Tool (p. 182–185). Sigradi 2013. Rheingold, H. (1991). Virtual Reality. New York, USA: Summit Books. Rittel, H. W., & Webber, M. M. (1973). Dilemmas in a general theory of planning. Policy sciences, 4(2), 155-169. Schon, D. A. (1983). The Reflective Practitioner: How Professionals Think in Action. USA: Basic Books. Steinicke, F. (2016). Being Really Virtual. Springer. Sutherland, I. E. (1965). The ultimate display. Multimedia: From Wagner to virtual reality, 506-508. Von Foerster, H. (1972). Perception of the future and the future of perception. Instructional Science, 1(1), 31-43. Zuo, Q., & MaloneBeach, E. E. (2010). A comparison of learning experience, workload, and outcomes in interior design education using a hand or hybrid approach. Family and Consumer Sciences Research Journal, 39(1), 90-106.
Como citar:

Nunes de Vasconcelos, Guilherme; de Sousa Van Stralen, Mateus; Menezes, Alexandre; Gontijo Ramos, Fernando Murilo; "Perceive to learn to perceive: an experience with virtual reality devices for architecture design learning", p. 985-990 . In: . São Paulo: Blucher, 2018.
ISSN 2318-6968, DOI 10.5151/sigradi2018-1364

últimos 30 dias | último ano | desde a publicação