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Gamification of Heritage through Augmented Reality
Gamification of Heritage through Augmented Reality
Varinlioglu, Guzden; Halici, Suheyla Muge
Article:
This paper focuses on a game on architectural heritage, possibilities for usinggamification for conveying information through the reanimation of an ancientcity. It proposes an immersive AR game involving the portrayal of culturalheritage through mobile devices. The game includes an AR application forAndroid devices which enabled rendering of 3D content in combination withcamera input. This application is an independent game, tracking targets throughGPS on a larger scale and using object recognition on a smaller scale. Ourresearch aims to propose implementing game mechanics on an AR system at anarchaeological site in order to increase visitors' interest, and promote thedissemination of cultural heritage.
This paper focuses on a game on architectural heritage, possibilities for usinggamification for conveying information through the reanimation of an ancientcity. It proposes an immersive AR game involving the portrayal of culturalheritage through mobile devices. The game includes an AR application forAndroid devices which enabled rendering of 3D content in combination withcamera input. This application is an independent game, tracking targets throughGPS on a larger scale and using object recognition on a smaller scale. Ourresearch aims to propose implementing game mechanics on an AR system at anarchaeological site in order to increase visitors' interest, and promote thedissemination of cultural heritage.
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DOI: 10.5151/proceedings-ecaadesigradi2019_168
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Como citar:
Varinlioglu, Guzden; Halici, Suheyla Muge; "Gamification of Heritage through Augmented Reality", p-513-518.
In: Proceedings of 37 eCAADe and XXIII SIGraDi Joint Conference, “Architecture in the Age of the 4Th Industrial Revolution”, Porto 2019, Sousa, José Pedro; Henriques, Gonçalo Castro; Xavier, João Pedro (eds.).
São Paulo: Blucher,
2019.
ISSN 23186968,
DOI 10.5151/proceedings-ecaadesigradi2019_168
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TY - CONF T1 - Gamification of Heritage through Augmented Reality JO - Blucher Design Proceedings VL - 7 IS - 1 SP - 513 EP - 518 PY - 2019 T2 - 37 Education and Research in Computer Aided Architectural Design in Europe and XXIII Iberoamerican Society of Digital Graphics, Joint Conference (N. 1) AU - , SN - 23186968 DO - http://dx.doi.org/10.5151/proceedings-ecaadesigradi2019_168 UR - www.proceedings.blucher.com.br/article-details/gamification-of-heritage-through-augmented-reality-34208 KW - ER -
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@article{Varinlioglu20144,
title="Gamification of Heritage through Augmented Reality",
journal="Blucher Design Proceedings",
volume="7",
number="1",
pages="513 - 518",
year="2019",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/proceedings-ecaadesigradi2019_168",
url="www.proceedings.blucher.com.br/article-details/gamification-of-heritage-through-augmented-reality-34208",
author="Guzden Varinlioglu", "Suheyla Muge Halici",
keywords="",
}
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Guzden Varinlioglu, Suheyla Muge Halici, Gamification of Heritage through Augmented Reality, Blucher Design Proceedings, Volume 7, 2019, Pages 513-518, ISSN 23186968, http://dx.doi.org/10.5151/proceedings-ecaadesigradi2019_168 (www.proceedings.blucher.com.br/article-details/gamification-of-heritage-through-augmented-reality-34208) Palavras-chave:: ;