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Digital Games and Spatial Skills in Architecture and Urbanism Education
Digital Games and Spatial Skills in Architecture and Urbanism Education
Santos, Carlos Eduardo da Rocha; Dias, Maria Angela; Braida, Frederico
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This article addresses the issue of the relationship between digital games and the development of spatial thinking. The research question is: how can digital games be used to contribute to the development of geometric and spatial skills and competencies, extremely necessary for contemporary architects and urban planners? The main objective is to highlight digital games as a possible and emerging educational resource in the era of digital culture. From a methodological point of view, the article is the result of qualitative and exploratory research, both bibliographical and empirical. The results presented, which are the result of a didactic experiment carried out with the game Minecraft, point to the adoption of digital games as powerful playful didactic tools capable of contributing to the exercise and development of spatial vision and geometric thinking in Architecture and Urbanism.
This article addresses the issue of the relationship between digital games and the development of spatial thinking. The research question is: how can digital games be used to contribute to the development of geometric and spatial skills and competencies, extremely necessary for contemporary architects and urban planners? The main objective is to highlight digital games as a possible and emerging educational resource in the era of digital culture. From a methodological point of view, the article is the result of qualitative and exploratory research, both bibliographical and empirical. The results presented, which are the result of a didactic experiment carried out with the game Minecraft, point to the adoption of digital games as powerful playful didactic tools capable of contributing to the exercise and development of spatial vision and geometric thinking in Architecture and Urbanism.
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DOI: 10.5151/sigradi2021-367
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Santos, Carlos Eduardo da Rocha; Dias, Maria Angela; Braida, Frederico; "Digital Games and Spatial Skills in Architecture and Urbanism Education", p-867-876.
In: XXV International Conference of the Iberoamerican Society of Digital Graphics.
São Paulo: Blucher,
2021.
ISSN 23186968,
DOI 10.5151/sigradi2021-367
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TY - CONF T1 - Digital Games and Spatial Skills in Architecture and Urbanism Education JO - Blucher Design Proceedings VL - 9 IS - 6 SP - 867 EP - 876 PY - 2021 T2 - XXV International Conference of the Iberoamerican Society of Digital Graphics AU - , , SN - 23186968 DO - http://dx.doi.org/10.5151/sigradi2021-367 UR - www.proceedings.blucher.com.br/article-details/digital-games-and-spatial-skills-in-architecture-and-urbanism-education-37127 KW - ER -
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@article{Santos20144,
title="Digital Games and Spatial Skills in Architecture and Urbanism Education",
journal="Blucher Design Proceedings",
volume="9",
number="6",
pages="867 - 876",
year="2021",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/sigradi2021-367",
url="www.proceedings.blucher.com.br/article-details/digital-games-and-spatial-skills-in-architecture-and-urbanism-education-37127",
author="Carlos Eduardo da Rocha Santos", "Maria Angela Dias", "Frederico Braida",
keywords="",
}
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Carlos Eduardo da Rocha Santos, Maria Angela Dias, Frederico Braida, Digital Games and Spatial Skills in Architecture and Urbanism Education, Blucher Design Proceedings, Volume 9, 2021, Pages 867-876, ISSN 23186968, http://dx.doi.org/10.5151/sigradi2021-367 (www.proceedings.blucher.com.br/article-details/digital-games-and-spatial-skills-in-architecture-and-urbanism-education-37127) Palavras-chave:: ;