Blucher Design Proceedings
- Todas as edições
- Última edição
- Equipe de Produção
- ISSN 2318-6968
Development of a Semantic Segmentation System for Dynamic Occlusion Handling in Mixed Reality for Landscape Simulation
Development of a Semantic Segmentation System for Dynamic Occlusion Handling in Mixed Reality for Landscape Simulation
Kido, Daiki; Fukuda, Tomohiro; Yabuki, Nobuyoshi
Article:
The use of mixed reality (MR) for landscape simulation has attracted attentionrecently. MR can produce a realistic landscape simulation by merging athree-dimensional computer graphic (3DCG) model of a new building on a realspace. One challenge with MR that remains to be tackled is occlusion. Properlyhandling occlusion is important for the understanding of the spatial relationshipbetween physical and virtual objects. When the occlusion targets move or thetarget's shape changes, depth-based methods using a special camera have beenapplied for dynamic occlusion handling. However, these methods have alimitation of the distance to obtain depth information and are unsuitable foroutdoor landscape simulation. This study focuses on a dynamic occlusionhandling method for MR-based landscape simulation. We developed a real-timesemantic segmentation system to perform dynamic occlusion handling. Wedesigned this system for use in mobile devices with client-server communicationfor real-time semantic segmentation processing in mobile devices. Additionally,we used a normal monocular camera for practice use.
The use of mixed reality (MR) for landscape simulation has attracted attentionrecently. MR can produce a realistic landscape simulation by merging athree-dimensional computer graphic (3DCG) model of a new building on a realspace. One challenge with MR that remains to be tackled is occlusion. Properlyhandling occlusion is important for the understanding of the spatial relationshipbetween physical and virtual objects. When the occlusion targets move or thetarget's shape changes, depth-based methods using a special camera have beenapplied for dynamic occlusion handling. However, these methods have alimitation of the distance to obtain depth information and are unsuitable foroutdoor landscape simulation. This study focuses on a dynamic occlusionhandling method for MR-based landscape simulation. We developed a real-timesemantic segmentation system to perform dynamic occlusion handling. Wedesigned this system for use in mobile devices with client-server communicationfor real-time semantic segmentation processing in mobile devices. Additionally,we used a normal monocular camera for practice use.
Palavras-chave:
DOI: 10.5151/proceedings-ecaadesigradi2019_117
Referências bibliográficas
- [1]
Como citar:
Kido, Daiki; Fukuda, Tomohiro; Yabuki, Nobuyoshi; "Development of a Semantic Segmentation System for Dynamic Occlusion Handling in Mixed Reality for Landscape Simulation", p-641-648.
In: Proceedings of 37 eCAADe and XXIII SIGraDi Joint Conference, “Architecture in the Age of the 4Th Industrial Revolution”, Porto 2019, Sousa, José Pedro; Henriques, Gonçalo Castro; Xavier, João Pedro (eds.).
São Paulo: Blucher,
2019.
ISSN 23186968,
DOI 10.5151/proceedings-ecaadesigradi2019_117
últimos 30 dias
129
downloads
252
visualizações
663
indexações
Sou autor desse trabalho
Você é citado neste trabalho?
Exportar citação - RefWork (RIS)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
TY - CONF T1 - Development of a Semantic Segmentation System for Dynamic Occlusion Handling in Mixed Reality for Landscape Simulation JO - Blucher Design Proceedings VL - 7 IS - 1 SP - 641 EP - 648 PY - 2019 T2 - 37 Education and Research in Computer Aided Architectural Design in Europe and XXIII Iberoamerican Society of Digital Graphics, Joint Conference (N. 1) AU - , , SN - 23186968 DO - http://dx.doi.org/10.5151/proceedings-ecaadesigradi2019_117 UR - www.proceedings.blucher.com.br/article-details/development-of-a-semantic-segmentation-system-for-dynamic-occlusion-handling-in-mixed-reality-for-landscape-simulation-34222 KW - ER -
Exportar citação - BibTeX(BIB)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
@article{Kido20144,
title="Development of a Semantic Segmentation System for Dynamic Occlusion Handling in Mixed Reality for Landscape Simulation",
journal="Blucher Design Proceedings",
volume="7",
number="1",
pages="641 - 648",
year="2019",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/proceedings-ecaadesigradi2019_117",
url="www.proceedings.blucher.com.br/article-details/development-of-a-semantic-segmentation-system-for-dynamic-occlusion-handling-in-mixed-reality-for-landscape-simulation-34222",
author="Daiki Kido", "Tomohiro Fukuda", "Nobuyoshi Yabuki",
keywords="",
}
Exportar citação - Text(TXT)
Copie a citação abaixo ou clique no botão Download para obter um arquivo com os dados
Daiki Kido, Tomohiro Fukuda, Nobuyoshi Yabuki, Development of a Semantic Segmentation System for Dynamic Occlusion Handling in Mixed Reality for Landscape Simulation, Blucher Design Proceedings, Volume 7, 2019, Pages 641-648, ISSN 23186968, http://dx.doi.org/10.5151/proceedings-ecaadesigradi2019_117 (www.proceedings.blucher.com.br/article-details/development-of-a-semantic-segmentation-system-for-dynamic-occlusion-handling-in-mixed-reality-for-landscape-simulation-34222) Palavras-chave:: ;