Artigo - Open Access.

Idioma principal | Segundo idioma

Connect, Motivate, Communicate: A Foundation for Gamification in Planning Communication


Louise Jenney, Sarah; Mühlhaus, Michael; Petzold, Frank;


Planning in the urban context is always a complex task in which the diverse interests of different stakeholders have to be weighed up against each other. For this to happen, communication is the key leading to successful and sustainable solutions. Often objective factors like the number and diversity of participating stakeholders is the benchmark for successful planning processes. We examine the motivational factors of the different main stakeholder groups and give an insight in the complex system of motivational and hindering factors that need to be considered when designing engaging sensible and sustainable exchange of knowledge and interests.



Palavras-chave: Motivation; Gamification; Communication; Participation; Collaboration,

Palavras-chave: -,

DOI: 10.5151/sigradi2018-1268

Referências bibliográficas
  • [1] Arnstein, S. (1969). A Ladder Of Citizen Participation. Journal of the American Planning Association, 53, 216-224 Bannys, F. (2012). Interkulturelles Management. Konzepte und Werkzeuge für die Praxis. Auflage. Weinheim, Germany: WILEY-VCH Verlag GmbH & Co. KGaA. Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD research. Bischoff, A., Selle, K., & Sinning, H. (1996). Informieren, Beteiligen, Kooperieren. Kommunikation in Planungsprozessen. Bovaird, T., Van Ryzin, G., Loeffler, E., & Parrado, S. (2015). Activating Citizens to Participate in Collective Co-Production of Public Services. Journal of Social Policy, 44(1), 1-23. DeCaro, D., Stokes, M. (2013). Public Participation and Institutional Fit. A Social – Psychological Perspective. In E&S 18 (4). DOI: 10.5751/ES-05837-180440. Deci, E. & Ryan, R. (2010). Self‐Determination. In The Corsini Encyclopedia of Psychology (eds I. B. Weiner and W. E. Craighead). doi:10.1002/9780470479216.corpsy0834. Deutscher St dtetag (2013). Beteiligungskultur in der integrierten Stadtentwicklung. Retrieved on 24th December 2017 from Downs, A. (1957). An Economic Theory of Political Action in a Democracy. Journal of Political Economy, 65(2), 135-150. F rster, A. (2014). Planungsprozesse wirkungsvoller gestalten. Wirkungen, Bausteine und Stellgr en kommunikativer planerischer Methoden. Dissertation. Technische Universit t M nchen, M nchen. Lehrstuhl f r Raumentwicklung. Heckhausen, J., Heckhausen, H. (2008). Motivation and Action, 2nd ed. Cambridge, University Press, Cambridge. Jenney, S.L., Petzold, F. (2017). Question of Perspective: Information Visualisation in Games and its Possible Application in Planning Communication. CAADFu- tures 2017, Istanbul, pp. 66-83. Kahneman, D. (2011). Thinking, fast and slow. Farrar, Straus and Giroux, New York. Knieling, J., Fürst, D., Danielzyk, R. (2003). Kooperative Handlungsformen in der Regionalplanung. Zur Praxis der Regionalplanung in Deutschland. Dortmunder Vertrieb für Bau- und Planungsliteratur (Regio spezial). Lawson, B. (2003). The language of space. Repr. Oxford. Architectural Press. Leary, T. (1957). Interpersonal diagnosis of personality; a functional theory and methodology for personality evaluation. Oxford, England: Ronald Press. Maslow, A. (1943). A theory of human motivation. Psychological Review, 50(4), 370-396. Morschheuser, B. (2017). The Gamification of Crowdsourcing Systems. Empirical Investigations and Design. Karlsruher Institut für Technologie (KIT). M hlhaus, M., Jenney, S.L. and Petzold, F. (2018). Take a Look through my Eyes: An Augmented Reality Planning Communication System. Proceedings of CAADRIA 2018, Peking, pp. 379-388. Rambow, R. (2000). Experten-Laien-Kommunikation in der Architektur. Waxmann, M nster. Schell, J. (2010). The Art of Game Design: A book of lenses. Elsevier Inc., Amsterdam. Selle, K. (2005). Planen, Steuern, Entwickeln. ber den Beitrag ffentlicher Akteure zur Entwicklung von Stadt und Land. Dortmunder Vertrieb f r Bau- und Planungsliteratur, Dortmund. Tufte, E.R. (2005). Visual explanations. Graphics Press, Cheshire. Tufte, E.R. (2007). Beautiful evidence. Graphics Press, Cheshire. van Gassel, F., Láscaris-Comneno, T., & Maas, G. (2014). The conditions for successful automated collaboration in construction. In Automation in Construction 39, pp. 85–92. DOI: 10.1016/j.autcon.2013.12.00
  • [2] VDI (2017). Kommunen heute und im Jahr 2030. Retrieved on 24th December 2017 from Ware, C. (2013). Information visualization, Perception for design. Waltham, MA, Morgan Kaufmann. Zichermann, G., & Cunningham, C. (2011). Gamification by Design. O‟Reilly, Sebastopo
Como citar:

Louise Jenney, Sarah; Mühlhaus, Michael; Petzold, Frank; "Connect, Motivate, Communicate: A Foundation for Gamification in Planning Communication", p. 1105-1111 . In: . São Paulo: Blucher, 2018.
ISSN 2318-6968, DOI 10.5151/sigradi2018-1268

últimos 30 dias | último ano | desde a publicação