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"Augmented Reality and cardboard models: new possibilities for the design of interior spaces and furniture based on the link between analog and digital"

"Augmented Reality and cardboard models: new possibilities for the design of interior spaces and furniture based on the link between analog and digital"

Bevilacqua, Flavio ;

Full Article:

The purpose of this experience consisted of linking two methodologies usually used exclusively in the study of the design operation in the university academic environment: working with cardboard models and augmented reality. The methodology used consisted of work in groups based on skills to build cardboard models, to model in 3D, and to work with augmented reality. They developed interior space designs through the interaction of physical models (made of cardboard) and observed models on those physical models through systems equipped with applications to view augmented reality. Among the main results of this experience are the possibility of interacting with dynamic objects modeled in 3D in the physical field of the cardboard model, and the successful integration of two work methodologies (analog and digital), at least in one of the stages of the design operation.

Full Article:

The purpose of this experience consisted of linking two methodologies usually used exclusively in the study of the design operation in the university academic environment: working with cardboard models and augmented reality. The methodology used consisted of work in groups based on skills to build cardboard models, to model in 3D, and to work with augmented reality. They developed interior space designs through the interaction of physical models (made of cardboard) and observed models on those physical models through systems equipped with applications to view augmented reality. Among the main results of this experience are the possibility of interacting with dynamic objects modeled in 3D in the physical field of the cardboard model, and the successful integration of two work methodologies (analog and digital), at least in one of the stages of the design operation.

Palavras-chave: Augmented Reality; Design Operation; Interior Design; Model,

Palavras-chave: Augmented Reality; Design Operation; Interior Design; Model,

DOI: 10.5151/sigradi2021-37

Referências bibliográficas
  • [1] .
Como citar:

Bevilacqua, Flavio; ""Augmented Reality and cardboard models: new possibilities for the design of interior spaces and furniture based on the link between analog and digital"", p. 501-510 . In: XXV International Conference of the Iberoamerican Society of Digital Graphics. São Paulo: Blucher, 2021.
ISSN 2318-6968, ISBN: 978-65-5550-232-9
DOI 10.5151/sigradi2021-37

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