Kristina Maria Madsen, Thessa Jensen, Rethinking Experiential and Hands-On Learning for Digital Spaces: A game-based case study in design education, Blucher Design Proceedings, Volume 9, 2021, Pages 49-59, ISSN 23186968, http://dx.doi.org/10.5151/ead2021-126 (www.proceedings.blucher.com.br/article-details/rethinking-experiential-and-hands-on-learning-for-digital-spaces-a-game-based-case-study-in-design-education-36928) Palavras-chave:: ;