@article{Pilling20144,
    title="Using Game Engines to Design Digital Workshops for AI Legibility ",
    journal="Blucher Design Proceedings",
    volume="9",
    number="5",
    pages="394 - 403",
    year="2021",
    note="",
    issn="23186968",
    doi="http://dx.doi.org/10.5151/ead2021-115",
    url="www.proceedings.blucher.com.br/article-details/using-game-engines-to-design-digital-workshops-for-ai-legibility-36957",
    author="Franziska Pilling", "Haider Ali Akmal", "Adrian Gradinar", "Joseph Lindley", "Paul Coulton",
    keywords="",
}