@article{Madsen20144,
    title="Rethinking Experiential and Hands-On Learning for Digital Spaces: A game-based case study in design education",
    journal="Blucher Design Proceedings",
    volume="9",
    number="5",
    pages="49 - 59",
    year="2021",
    note="",
    issn="23186968",
    doi="http://dx.doi.org/10.5151/ead2021-126",
    url="www.proceedings.blucher.com.br/article-details/rethinking-experiential-and-hands-on-learning-for-digital-spaces-a-game-based-case-study-in-design-education-36928",
    author="Kristina Maria Madsen", "Thessa Jensen",
    keywords="",
}