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VR or not VR – an eeZee question?
VR or not VR – an eeZee question?
Dokonal, Wolfgang; Knight, Mike; Dengg, Ernst
Full Article:
Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods. Previous research by the authors reported on the results of an international student workshop, which focused on both the workflow, and the spatial perception that users experienced. In this paper, we continue to explore the question: “Can low cost VR be an effective addition to the architects’ design toolbox, or does it still remain a “far-fetched, high-tech expensive folly?” We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools for the new low cost Head Mounted Displays.
Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods. Previous research by the authors reported on the results of an international student workshop, which focused on both the workflow, and the spatial perception that users experienced. In this paper, we continue to explore the question: “Can low cost VR be an effective addition to the architects’ design toolbox, or does it still remain a “far-fetched, high-tech expensive folly?” We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools for the new low cost Head Mounted Displays.
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DOI: 10.5151/despro-sigradi2016-777
Referências bibliográficas
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Como citar:
Dokonal, Wolfgang; Knight, Mike; Dengg, Ernst; "VR or not VR – an eeZee question?", p-831-837.
In: <strong>XX Congreso de la Sociedad Iberoamericana de Gráfica Digital [=Blucher Design Proceedings, v.3 n.1]</strong>.
São Paulo: Blucher,
2016.
ISSN 23186968,
DOI 10.5151/despro-sigradi2016-777
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TY - CONF T1 - VR or not VR – an eeZee question? JO - Blucher Design Proceedings VL - 3 IS - 1 SP - 831 EP - 837 PY - 2016 T2 - XX Congreso de la Sociedad Iberoamericana de Gráfica Digital AU - , , SN - 23186968 DO - http://dx.doi.org/10.5151/despro-sigradi2016-777 UR - www.proceedings.blucher.com.br/article-details/vr-or-not-vr-an-eezee-question-24893 KW - ER -
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@article{Dokonal20144,
title="VR or not VR – an eeZee question?",
journal="Blucher Design Proceedings",
volume="3",
number="1",
pages="831 - 837",
year="2016",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/despro-sigradi2016-777",
url="www.proceedings.blucher.com.br/article-details/vr-or-not-vr-an-eezee-question-24893",
author="Wolfgang Dokonal", "Mike Knight", "Ernst Dengg",
keywords="",
}
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Wolfgang Dokonal, Mike Knight, Ernst Dengg, VR or not VR – an eeZee question?, Blucher Design Proceedings, Volume 3, 2016, Pages 831-837, ISSN 23186968, http://dx.doi.org/10.5151/despro-sigradi2016-777 (www.proceedings.blucher.com.br/article-details/vr-or-not-vr-an-eezee-question-24893) Palavras-chave:: ;