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Virtual Wayfinding: A Comparison of Orientation and Navigation Behavior in Built and Virtual Environments

Virtual Wayfinding: A Comparison of Orientation and Navigation Behavior in Built and Virtual Environments

Campos, María Paz; Basaure, Tannia; Loyola, Mauricio;

Conference full papers:

In this study we compare the wayfinding behavior of occupants in virtual reality and built spaces. Results show significant differences related to the speed of navigation, geometry of movement, and frequency of stops and turns. Subjective evaluations of spatial characteristics show no significant differences between built and virtual spaces.

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Palavras-chave: Virtual Reality, Head-Mounted Display, Wayfinding, Spatial Navigation, Occupant Behavior,

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DOI: 10.5151/sigradi2020-73

Referências bibliográficas
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  • [2] Heydarian, A., Carneiro, J. P., Gerber, D., Becerik-Gerber, B., Hayes, T., & Wood, W. (2015). Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations. Automation in Construction, 54, 116-126.
  • [3] Kimura, K., Reichert, J. F., Olson, A., Pouya, O. R., Wang, X., Moussavi, Z., & Kelly, D. M. (2017). Orientation in virtual reality does not fully measure up to the real-world. Scientific reports, 7(1), 1-8.
  • [4] Kuliga, S. F., Thrash, T., Dalton, R. C., & Hölscher, C. (2015). Virtual reality as an empirical research tool - Exploring user experience in a real building and a corresponding virtual model. Computers, environment and urban systems, 54, 363- 375.
Como citar:

Campos, María Paz; Basaure, Tannia; Loyola, Mauricio; "Virtual Wayfinding: A Comparison of Orientation and Navigation Behavior in Built and Virtual Environments", p. 528-533 . In: Congreso SIGraDi 2020. São Paulo: Blucher, 2020.
ISSN 2318-6968, DOI 10.5151/sigradi2020-73

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