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Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations

Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations

Angulo, Antonieta; Velasco, Guillermo Vasquez de;

Artigo Completo:

This research paper describes the implementation of virtual reality immersive simulation studios in academia, facilitated by the use of the “Virtual Sketching Method” (VSM). The VSM allows the basic expression of architectural forms and the perceptual experience of interior and exterior spaces. It fosters simulations based on render-less (low resolution) visualization in contrast to other simulation workflows based on render-more (high resolution) visualization techniques. It bridges between different types of media and supports iterative cycles of formulation, prototyping, and assessment. The paper reports on students’ learning outcomes and their qualitative correlation with the VSM usability and effectiveness in design learning.

Artigo Completo:

This research paper describes the implementation of virtual reality immersive simulation studios in academia, facilitated by the use of the “Virtual Sketching Method” (VSM). The VSM allows the basic expression of architectural forms and the perceptual experience of interior and exterior spaces. It fosters simulations based on render-less (low resolution) visualization in contrast to other simulation workflows based on render-more (high resolution) visualization techniques. It bridges between different types of media and supports iterative cycles of formulation, prototyping, and assessment. The paper reports on students’ learning outcomes and their qualitative correlation with the VSM usability and effectiveness in design learning.

Palavras-chave: Virtual Reality, Immersive Simulation, Spatial Design, Virtual Sketching, Design Instruction,

Palavras-chave: Virtual Reality, Immersive Simulation, Spatial Design, Virtual Sketching, Design Instruction,

DOI: 10.5151/despro-sigradi2015-100074

Referências bibliográficas
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  • [2] Angulo, A (2014) Expanding the Limits of VR Simulation: Perceptual engagement through immersive simulation. Conference Proceedings of the Design Communication Association 2014. Atlanta, Georgia.
  • [3] Angulo, A & Vásquez de Velasco, G. (2014) Immersive Simulation in Instructional Design Studios. Conference Proceedings of SIGraDi 2014. Montevideo, Uruguay.
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  • [8] Schweikardt, E., and Gross, M.D. (1998) Digital Clay: Deriving Digital Models from Freehand Sketches. In T. Seebohm and S. V. Wyk, (eds), Conference Proceedings of ACADIA 1998 (pp. 202-211). Quebec City, Canada.
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Como citar:

Angulo, Antonieta; Velasco, Guillermo Vasquez de; "Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations", p. 506-513 . In: . São Paulo: Blucher, 2015.
ISSN 2318-6968, ISBN: 978-85-8039-136-7
DOI 10.5151/despro-sigradi2015-100074

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