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Tecnologia no Desenvolvimento da Arte Interativa

Santos, Gabriela Bonifacio dos; Raposo, Marinah; Matta, Roberto Da; Cavalcanti, Caio;

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This article is the result of a project that has been developed in ten days during an academic workshop. The goal was to overcome the force of gravity by producing an environment sensitive to human actions. The action indicated to the group, “soil peeling”, was conceptually idealized by creating an atmosphere that had the ability to subvert the force of gravity. The premise of the project was to support a critical attitude towards anthropocentric movement by emphasizing the individualistic character inherent to contemporary human being. This attitude has been represented by reversing the forces hierarchy. The power to control gravity was then assigned to the agent and, while they were in touch with the installation, they would have full control over a natural phenomenon and could handle it in their favor.

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Palavras-chave: Parametric design; Digital manufacturing; Responsive environment; Rapid prototyping; Anthropocene,

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DOI: 10.5151/despro-sigradi2016-498

Referências bibliográficas
  • [1] Bruscato, U. M. Práticas digitais na arquitetura: seis experiências internacionais. Arquitetura revista. Unisinos, São Leopoldo, 201
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  • [4] Kowaltowski, D., Moreira, D., Petreche, J., Fabrício, Márcio. (2011). O processo de projeto em arquitetura da teoria à tecnologia. São Paulo, SP: Editora Oficina de Textos.
Como citar:

Santos, Gabriela Bonifacio dos; Raposo, Marinah; Matta, Roberto Da; Cavalcanti, Caio; "Tecnologia no Desenvolvimento da Arte Interativa", p. 326-330 . In: XX Congreso de la Sociedad Iberoamericana de Gráfica Digital [=Blucher Design Proceedings, v.3 n.1]. São Paulo: Blucher, 2016.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2016-498

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