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Spatial skills and the education of architecture and urbanism: use of Minecraft game for shape and geometry study

Spatial skills and the education of architecture and urbanism: use of Minecraft game for shape and geometry study

Santos, Carlos Eduardo ; Dias, Maria Angela ; Braida, Frederico ;

Full Article:

The focus of this article is to highlight the use of digital games as a tool for developing of spatial skills, due to their immersive, playful character and for generating environments with creative possibilities through a digital platform, aspects amplified in the simulated environment. As part of ongoing research, the present work presents an experience of the application of the Minecraft game in the first-year class of an Architecture and Urbanism course. As a methodology, the application took place in two meetings, in which, following the structure of Bloom's taxonomy, students developed three creative activities relating to architecture and geometry. What was observed was that the students demonstrated development in the knowledge of the geometry of the architectures studied, creating new relationships between abstract forms and the possibilities of materialization of the built environment.

Full Article:

The focus of this article is to highlight the use of digital games as a tool for developing of spatial skills, due to their immersive, playful character and for generating environments with creative possibilities through a digital platform, aspects amplified in the simulated environment. As part of ongoing research, the present work presents an experience of the application of the Minecraft game in the first-year class of an Architecture and Urbanism course. As a methodology, the application took place in two meetings, in which, following the structure of Bloom's taxonomy, students developed three creative activities relating to architecture and geometry. What was observed was that the students demonstrated development in the knowledge of the geometry of the architectures studied, creating new relationships between abstract forms and the possibilities of materialization of the built environment.

Palavras-chave: Digital education, Digital games, Spatial skills, Architecture and Urbanism, Teaching Observation,

Palavras-chave: Digital education, Digital games, Spatial skills, Architecture and Urbanism, Teaching Observation,

DOI: 10.5151/sigradi2022-sigradi2022_224

Referências bibliográficas
  • [1] .
Como citar:

Santos, Carlos Eduardo; Dias, Maria Angela; Braida, Frederico; "Spatial skills and the education of architecture and urbanism: use of Minecraft game for shape and geometry study", p. 687-698 . In: XXVI International Conference of the Iberoamerican Society of Digital Graphics. São Paulo: Blucher, 2023.
ISSN 2318-6968, DOI 10.5151/sigradi2022-sigradi2022_224

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