Full Article - Open Access.

Idioma principal

Smartness and Interactiveness in Architecture

Lonsing, Werner;

Full Article:

Smart architecture has become a widespread term. In general it relates to computational components in buildings interacting with either the environment or the inhabitants. The term ’smart’ itself leads to irritations, because objects can neither be smart by itself nor can a somehow applied smartness make a whole building smart. The presentation of some projects created by means of the Makers’ culture shows an alternate pass to handle computational and interactive elements in buildings as part of the concept of empathic architecture.

Full Article:

Palavras-chave: Smart architecture; Maker; Home automation; Empathic architecture,

Palavras-chave: ,

DOI: 10.5151/despro-sigradi2016-732

Referências bibliográficas
  • [1] Achten, H. (2015). Closing the Loop for Interactive Architecture. in: Real Time - Proceedings of the 33rd eCAADe Conference, 623-632.
  • [2] Anders, P. (1998). Envisioning cyberspace: Designing 3D electronic spaces." McGraw-Hill Professional,.
  • [3] Dougherty, D. (2012). The maker movement. in: Innovations: Technology, Governance, Globalization, 11-14.
  • [4] Foyle, D. C., Andre, A. D. & Hooey, B.L.(2005). Situation awareness in an augmented reality cockpit: Design, viewpoints and cognitive glue. In: Proceedings of the 11th International Conference on Human Computer Interaction. 3-9.
  • [5] Hernandez, D. (2014). Tech Time Warp of the Week: Watch AT&T Invent Cloud Computing in 1994. In Wired Business
  • [6] Johnson, L., Levine, A., Smith, R. & Stone, S. (2010). Simple augmented reality.The 2010 Horizon Report , 21-24.
  • [7] Kaufmann, S. & Petzold, F. (2012). Cybernetic models in building fabrication. A three stage training approach to digital fabrication in architecture. In: SIGraDi 2012, 243-245
  • [8] Koolhaas, R. (2015). The Smart Landscape: Intelligent Architecture. in: Artforum International 53.8, 212-217.
  • [9] Lee, K. (2012). Augmented Reality in Education and Training. In: Techtrends: Linking Research & Practice To Improve Learning 56 (2).
  • [10] Lonsing, W. (2004). Augmented Reality as Tool in Architecture. in: Architecture in the Network Society [22nd eCAADe Conference Proceedings, 495-499
  • [11] Lonsing, W. (2015). Beyond Smart Remote Controls” , in: Real Time - Proceedings of the 33rd eCAADe, 679-686.
  • [12] Lonsing,W. (2013). Introducing a Workshop to build an Affordable 3D-Scanner: Presenting a Variety of Computational Concepts to Novice Students of Architecture. in: Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics, 475 - 478
  • [13] Malinowski, A. & Yu, H. (2011). Comparison of embedded system design for industrial applications. In: Industrial Informatics, IEEE Transactions, 244-254.
  • [14] Mattern, F. & Floerkemeier, C. (2010). From the Internet of Computers to the Internet of Things. In: From active data management to event-based systems and more, 242-259.
  • [15] Milgram, P. & Colquhoun, H. (1999). A taxonomy of real and virtual world display integration. In: Mixed reality: Merging real and virtual worlds 1: 1-26.
  • [16] O'Sullivan, D. & Igoe, T. (2004). Physical computing: sensing and controlling the physical world with computers. Course Technology Press.
  • [17] Sproull, R. F. & Sutherland, I.E. (1968). A clipping divider. In Proceedings of the December 9-11, 1968, fall joint computer conference, 765-775.
  • [18] Sutherland, I. E. (1968). A head-mounted three dimensional display. In: Proceedings of the December 9-11, 1968, fall joint computer conference, part I: pp. 757-764.
  • [19] Tang, A., Owen, C., Biocca, F. &Mou, W. (2003). Comparative effectiveness of augmented reality in object assembly. In Proceedings of the SIGCHI conference on Human factors in computing systems: pp. 73-80.
  • [20] Thomas, B. H.(2012). A survey of visual, mixed, and augmented reality gaming. In: Computers in Entertainment 10, no. 1: 3.
  • [21] Wiener, N. (1961). Cybernetics or Control and Communication in the Animal and the Machine. Vol. 25. MIT press.
Como citar:

Lonsing, Werner; "Smartness and Interactiveness in Architecture", p. 157-164 . In: XX Congreso de la Sociedad Iberoamericana de Gráfica Digital [=Blucher Design Proceedings, v.3 n.1]. São Paulo: Blucher, 2016.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2016-732

últimos 30 dias | último ano | desde a publicação


downloads


visualizações


indexações