Artigo Completo - Open Access.

Idioma principal | Segundo idioma

Recalling The Heritage Of Ancient Wreath Designs: An Exploration Of The Computation In Making

Recalling The Heritage Of Ancient Wreath Designs: An Exploration Of The Computation In Making

Özgan, Sibel Yasemin ; Sevmen, Deniz Pastutmaz ;

Artigo Completo:

The making of ancient gold wreaths is one of the unique and forgotten crafting activities, which has influenced various modern designs such as jewelries, furniture, wall decorations and ornaments. Wreath designs stand as good examples for hands-on material computation, since they are made from gold, which is known for its extraordinary durability and malleability. In this study, we try to decompose the overall rules by investigating the design development of ancient gold wreaths. The crafting activity stand as an essential attribute, which alters visual grammar rules. By decomposing the visual rules, we are able to define the relations between crafting, material properties, making techniques and visual appearance.

Artigo Completo:

The making of ancient gold wreaths is one of the unique and forgotten crafting activities, which has influenced various modern designs such as jewelries, furniture, wall decorations and ornaments. Wreath designs stand as good examples for hands-on material computation, since they are made from gold, which is known for its extraordinary durability and malleability. In this study, we try to decompose the overall rules by investigating the design development of ancient gold wreaths. The crafting activity stand as an essential attribute, which alters visual grammar rules. By decomposing the visual rules, we are able to define the relations between crafting, material properties, making techniques and visual appearance.

Palavras-chave: Digital Heritage, Digital Craftsman, Ancient Wreath, Traditional Crafts, Computational Making,

Palavras-chave: Digital Heritage, Digital Craftsman, Ancient Wreath, Traditional Crafts, Computational Making,

DOI: 10.5151/despro-sigradi2015-40219

Referências bibliográficas
  • [1] BIF, British Instructional Films, Gold Beating (n.d.), Retrieved from https://www.youtube.com/watch?v=Z4B6o2MmITw
  • [2] Carpo, M. (2011). The alphabet and the algorithm. MIT Press.
  • [3] Gramazio, F., & Kohler, M. (2008). Digital materiality in architecture. Lars M€uller Publishers. material. In R. E. Oxman, & R. M. Oxman (Eds.), Architectural design: The new structuralism: Design, engineering and architectural technologies (sf. 108e115). John Wiley & Sons.
  • [4] Grašar, J. A., & Nikolić, E. (2004). Wreath its use and meaning in ancient visual culture. Religion and tolerance, 341.
  • [5] Hunter, N. (2012). The art of floral design. Cengage Learning.
  • [6] Jones, O. (1868). The grammar of ornament. B. Quaritch.
  • [7] Iversen, M., & Riegl, A. (1993). Alois Riegel: Art History and Theory. MIT Press.
  • [8] Knight, T. W. (1995). Transformations in design: a formal approach to stylistic change and innovation in the visual arts. Cambridge University Press.
  • [9] Knight, T. W. (1998). Infinite patterns and their symmetries. Leonardo, 305-312.
  • [10] Knight, T., & Stiny, G. (2001). Classical and non-classical computation. arq: architectural research quarterly, 5(04), 355-372.
  • [11] Nicholson, E. D. (1979). The ancient craft of gold beating. Gold Bulletin, 12(4), 161-166.
  • [12] Otto, F. ve Rasch, B., 1995, Finding Form, Edition Axel Menges.
  • [13] Otto, F. ve Rasch, B., 1982, Natürliche Konstruktionen; DVA.
  • [14] Oxman, N., & Rosenberg, J. L. (2007). Material-based design computation: An Inquiry into digital simulation of physical material properties as design generators. International Journal of Architectural Computing, 5(1), 26-44.
  • [15] Oxman, N. (2010). Material-based design computation (PhD Thesis, Massachusetts Institute of Technology).
  • [16] Riegl, A. (2004). Historical grammar of the Visual Arts (p. 170). New York, NY: Zone books.
  • [17] Stiny, G. (1980). Introduction to shape and shape grammars. Environment and planning B, 7(3), 343-351.
  • [18] Stiny, G. (2008). Shape: talking about seeing and doing. The MIT Press.
  • [19] The British Museum, Gold Wreath (n.d), Retrieved from the official museum website. http://www.britishmuseum.org/explore/highlights/highlight_objects/gr/g/gold_wreath.aspx
  • [20] Treister, M. Y. (Ed.). (2001). Hammering techniques in Greek and Roman jewellery and toreutics (Vol. 8). Brill.
  • [21] Washburn, D. K., & Crowe, D. W. (1988). Symmetries of culture: Theory and practice of plane pattern analysis. University of Washington Press.
  • [22] Wade, D. (2006). Symmetry: The ordering principle. Bloomsbury Publishing USA.
  • [23] Weyl, H. (1952). Symmetry. Princeton University Press.
Como citar:

Özgan, Sibel Yasemin; Sevmen, Deniz Pastutmaz; "Recalling The Heritage Of Ancient Wreath Designs: An Exploration Of The Computation In Making", p. 183-189 . In: . São Paulo: Blucher, 2015.
ISSN 2318-6968, ISBN: 978-85-8039-136-7
DOI 10.5151/despro-sigradi2015-40219

últimos 30 dias | último ano | desde a publicação


downloads


visualizações


indexações