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Re-enactment as method: An action research project on art and design

CANGIANO, Serena ; FORNARI, Davide ; SERATONI, Azalea ;


In the 1960s, a group of artists called Gruppo T, by combining design, arts and technology and through the production of interactive environment and kinetic artifacts, pioneered a history of arts alternative to the one based on traditional craftsmanship: they turned the audience into active users and developed the principles of a multiplied art, made for everybody. Aim of the paper is to describe the methodology of the application of practices related to open design, the development of open source software and hardware, and the use of open licenses as means to investigate the connections between the principles introduced by Gruppo T and contemporary practices in art and design based on the use of new technologies. The results highlight a novel approach to design and art history investigation, based on the combination of hands-on activities, participatory practices, and the concept of re-enactment as method.


Palavras-chave: Programmed art, Gruppo T, open source technologies, fablab, interaction design,

Palavras-chave: ,

DOI: 10.5151/despro-icdhs2016-04_006

Referências bibliográficas
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Como citar:

CANGIANO, Serena; FORNARI, Davide; SERATONI, Azalea; "Re-enactment as method: An action research project on art and design", p. 333-337 . In: Wong, Wendy Siuyi; Kikuchi, Yuko & Lin, Tingyi (Eds.). Making Trans/National Contemporary Design History [=ICDHS 2016 – 10th Conference of the International Committee for Design History & Design Studies]. São Paulo: Blucher, 2016.
ISSN 2318-6968, DOI 10.5151/despro-icdhs2016-04_006

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