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Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados

Bahamondes, Felipe Arenas; Osses, Claudio Fredes;

Article:

This research aims to build a method for making ubiquitous games using urban screens. It explores the boundaries between the fields of architecture, new media art and design, describing a theoretical framework that illustrates the potentials of designing game systems in the public space as well as the benefits that include the use of public screens to construct social interaction. Through the analysis and inter- pretation of several case studies we were able to determine the key aspects that designers should consider developing this kind of projects.

Article:

Palavras-chave: Ubiquitous games, Augmented spaces, Urban screens, Public space, Active citizenship,

Palavras-chave:

DOI: 10.5151/despro-sigradi2014-0091

Referências bibliográficas
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  • [9] Montola, M; Jaakko, S.; Annika, W (2009). Pervasive Games, Theory and design. Burlington, Elsevier.
Como citar:

Bahamondes, Felipe Arenas; Osses, Claudio Fredes; "Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados", p. 450-454 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8]. São Paulo: Blucher, 2014.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2014-0091

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