Article - Open Access.

Idioma principal

Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction

Varinlioglu, Guzden; Ipek, Yekta; Balaban, Ozgun; Alacam, Sema;

Article:

Although 3D modeling has become standard within archaeology, the process of digitally reconstructing archaeological objects requires clumsy and time-consuming procedures. Typically, these procedures call for careful collaboration, between architectural historians, archaeologists and computer modelers, to produce scientifically correct and artistically pleasing models. This paper proposes the use of shape grammars for digital reconstruction of the archaeological heritage artifacts that were discovered during surveys along the coast of Turkey. Concentrating on ceramic vessels, the archaeologists and divers classified the artifacts based on their dimensions and observations. The classifications are used to infer the rules that will generate the digital model for each artifact. Rhinoceros modeling software with Grasshopper plug-in was used to generate 3D models. The goal of this work is to demonstrate that knowledge generated within a virtual world experience, can inform the evaluation of data derived from textual and archaeological sources, and vice versa.

Article:

Palavras-chave: Parametric modeling, Underwater cultural heritage, Grasshopper, 3D reconstruction,

Palavras-chave:

DOI: 10.5151/despro-sigradi2014-0127

Referências bibliográficas
  • [1] Coutinho, F., Costa, E. C., Duarte, J. P. Andamp;,Kruger, M. (2011). A computational interpretation of ”De re aedificatoria”: Trans- lating Alberti’s column system into a shape grammar. eCAADe 29 Shape Studies, 799-809.
  • [2] Kalay, Y. E. (2008). Preserving cultural heritage through digital media. In Y. E. Kalay, T. Vvan, Andamp; J. Affleck (Eds.) New Her- itage: New Media and Cultural Heritage (1-10). London and New York: Routledge.
  • [3] Keay, S. (2005). Roman Amphorae: a digital resource. Retrieved from http://ads.ahds.ac.uk/catalogue/resources.html?amphora2005. Knight, T. W. (1986). Transformations of the Meander Motif on
  • [4] Greek Geometric Pottery. Design Computing. 1, 29-67. Reilly, P. (1992). Three-dimensional modelling and primary archaeological data. In P. Reilly Andamp; S. Rahtz (Eds.), Archaeology and the Information Age: a Global Perspective (147-173). London, New York: Routledge.
  • [5] Stiny, G. (1980). Introduction to Shape and Shape Grammars, Environment and Planning B 7 (3), 343-352.
  • [6] Varinlioglu G. (2011). Data Collection for a Virtual Museum on the Underwater Survey at Kas, Turkey. International Journal of Nautical Archaeology 40: 1, 182-188.
  • [7] Varinlioglu G. Andamp; Ozguc B. (2012). Web Information System for Vir- tual Museum of Nautical Archaeology. SIGRADI 16, 204-208.
Como citar:

Varinlioglu, Guzden; Ipek, Yekta; Balaban, Ozgun; Alacam, Sema; "Parametric Modeling of Archaeological Heritage in the Age of Digital Reconstruction", p. 614-617 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8]. São Paulo: Blucher, 2014.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2014-0127

últimos 30 dias | último ano | desde a publicação


downloads


visualizações


indexações