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O projeto enquanto jogo: colaboração digital livre?

Alves, Gilfranco; Pratschke, Anja;

Article:

The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses aspects of digital design processes within an approach on social collaboration with digital mediation, from concepts based on Actor Network Theory, developed by the French Philosopher Bruno Latour, Swarm Behaviour, which is observed in nature, as well as the Multi-Agent Systems. The paper aims to examine collaborative procedures and hybrid design methods involving several actors or players, trying to redefine the possibilities of conception in Architecture with a bottom-up approach, considering the concept of game applied to digital design processes.

Article:

Palavras-chave: Actors Network Theory, Cybersmiotics, games, Multi-Agent System, Swarm Behaviour,

Palavras-chave:

DOI: 10.5151/despro-sigradi2014-0006

Referências bibliográficas
  • [1] ALVES, Gilfranco (2013). Entrevista com Kas Oosterhuis: Conversa sobre o Hyperbody, arquitetura interativa, design paramétrico e processos de projeto e de produção contemporâneos. Entrevista, São Paulo, ano 14, n. 054.01, Vitruvius, maio 2013. Andlt; http://www.vitruvius.com.br/revistas/ read/entrevista/14.054/4758 Andgt;.
  • [2] HOVESTAD, Ludger (2007). Why Games for Architecture? pp. 335-339.
  • [3] In BORRIES, Friedrich von; WALZ, Steffen P.; BÖTTGER, Matthias. (Ed.). Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. Basel: Birkhäuser.
  • [4] LATOUR, Bruno (2005). Reassembling the Social: An Introduction to Actor- Network Theory. New York: Oxford University Press.
  • [5] LOOTSMA, Bart (2007). Toward a Game Theory of Architecture. pp. 404-406.
  • [6] In: BORRIES, Friedrich von; WALZ, Steffen P.; BÖTTGER, Matthias. (Ed.). Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. Basel: Birkhäuser.
  • [7] OOSTERHUIS, Kas; JASKIEWICZ, Thomasz (2007). 798 Multipayer Design Game. pp. 358-361. In BORRIES, Friedrich von; WALZ, Steffen P.; BÖTTGER, Matthias. (Ed.). Space Time Play: Computer Games, Archi- tecture and Urbanism: The Next Level. Basel: Birkhäuser.
  • [8] VASSÃO, Caio Adorno (2010). Metadesign: ferramentas, estratégias e ética para a complexidade. São Paulo: Blucher.
  • [9] YANG, Ang (2008). Intelligent Complex Adaptive Systems. London: IGI Publishing.
Como citar:

Alves, Gilfranco; Pratschke, Anja; "O projeto enquanto jogo: colaboração digital livre?", p. 53-56 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8]. São Paulo: Blucher, 2014.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2014-0006

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