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Inmersión e Interactividad Sin Fotorrealismo: Análisis de una posibilidad para modelos tridimensionales de proyectos arquitectónicos académicos

Immersion, interactivity and Non-Photorealistic: Analysis of a possibility for three-dimensional models of academic architectural projects

Heidrich, Felipe Etchegaray; Dominguez, Ernest Redondo;

Artigo Completo:

This paper had as objective to propose a development method for a graphical representations with immersion, interactivity and nonphotorealistic for use in the communication of academic architectural projects and which can be generated using the same digital models that students develop normally.

Artigo Completo:

This paper had as objective to propose a development method for a graphical representations with immersion, interactivity and nonphotorealistic for use in the communication of academic architectural projects and which can be generated using the same digital models that students develop normally.

Palavras-chave: Immersion, Interactivity, Non-Photorealistic, QTVR, Tablet,

Palavras-chave: Immersion, Interactivity, Non-Photorealistic, QTVR, Tablet,

DOI: 10.5151/despro-sigradi2015-80339

Referências bibliográficas
  • [1] Baltazar, Ana Paula; Souza, Emídio Dias Maciel e; Pontes, Mateus Moreira; Gonçalves, Filipe Silva; Metzker, Luiza Silva. (2014). Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação. In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Montevideo.
  • [2] Bloomer, Kent C. (1982). Cuerpo, memoria y arquitectura. Título original: Body, Memory, and Architecture. Traducido por: María Teresa Muñoz Jiménez. Blume Ediciones: Madrid.
  • [3] Dorta, Tomas V. (2004). Drafted Virtual Reality: A new paradigm to design with computers. In Proceedings of the CAADRIA Conference: Seoul.
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  • [6] Hemmerling, Marco. (2008). Digital Material: Perception, Interaction and Immersion in Virtual Environments. In: Proceedings of the 9th DDSS-Conference: Eindhoven.
  • [7] Hippolyte O., Pedro L. (1999). Visualización de edificaciones a través de la tecnología QTVR - Quick Time Virtual Reality.
  • [8] Actas de la 1ra Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura. Caracas.
  • [9] Lévy, Pierre. (1996). O que é o virtual? Titulo original: Qu’estce que Le virtuel? Tradução: Paulo Neves. São Paulo: Ed 34.
  • [10] Montes Serrano, Carlos. (1992). Representación y Análisis Formal: Lecciones de análisis de forma. Universidad de
  • [11] Valladolid, Secretariado de Publicaciones: Valladolid. Sainz, Jorge. (2005). El Dibujo de Arquitectura: Teoría e historia de un lenguaje gráfico. Editorial Reverté. Madrid.
  • [12] Strothotte, Thomas; Schlechtweg, Stefan. (2002). Non- Photorealistic Computer Graphics - Modeling, Rendering and Animation. Elsevir Science, San Francisco.
Como citar:

Heidrich, Felipe Etchegaray; Dominguez, Ernest Redondo; "Inmersión e Interactividad Sin Fotorrealismo: Análisis de una posibilidad para modelos tridimensionales de proyectos arquitectónicos académicos", p. 420-424 . In: . São Paulo: Blucher, 2015.
ISSN 2318-6968, ISBN: 978-85-8039-136-7
DOI 10.5151/despro-sigradi2015-80339

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