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Hybris: Sculptures, Cyborgs, and Virtual Space
Hybris: Sculptures, Cyborgs, and Virtual Space
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This paper presents the development of the artistic installation Hybris, which proposes an immersive and participatory experience through the combination of ceramic masks, augmented reality, and projections. Hybris integrates those elements with people and space opening up new possibilities for socio-spatial interactions. By means of their interaction participants become aware of the virtualization of their bodies and also of the hybrid space, and engage in discussions regarding the world in constant acceleration and the new social, cultural, and spatial relationships that emerge from it. Drawing from the hybridisms proposed by the installation (the physical-digital, the real-fictional, and the organic-machinic) this paper discusses the possible relationships created between space, body, and reality, and their potential for experimentation and self-expression.
This paper presents the development of the artistic installation Hybris, which proposes an immersive and participatory experience through the combination of ceramic masks, augmented reality, and projections. Hybris integrates those elements with people and space opening up new possibilities for socio-spatial interactions. By means of their interaction participants become aware of the virtualization of their bodies and also of the hybrid space, and engage in discussions regarding the world in constant acceleration and the new social, cultural, and spatial relationships that emerge from it. Drawing from the hybridisms proposed by the installation (the physical-digital, the real-fictional, and the organic-machinic) this paper discusses the possible relationships created between space, body, and reality, and their potential for experimentation and self-expression.
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DOI: 10.5151/sigradi2023-159
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Martins, Felipe; "Hybris: Sculptures, Cyborgs, and Virtual Space", p-517-526.
In: .
São Paulo: Blucher,
2024.
ISSN 23186968,
DOI 10.5151/sigradi2023-159
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TY - CONF T1 - Hybris: Sculptures, Cyborgs, and Virtual Space JO - Blucher Design Proceedings VL - 12 IS - 3 SP - 517 EP - 526 PY - 2024 T2 - XXVII International Conference of the Ibero-American Society of Digital Graphics AU - SN - 23186968 DO - http://dx.doi.org/10.5151/sigradi2023-159 UR - www.proceedings.blucher.com.br/article-details/hybris-sculptures-cyborgs-and-virtual-space-39350 KW - None ER -
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@article{Martins20144,
title="Hybris: Sculptures, Cyborgs, and Virtual Space",
journal="Blucher Design Proceedings",
volume="12",
number="3",
pages="517 - 526",
year="2024",
note="",
issn="23186968",
doi="http://dx.doi.org/10.5151/sigradi2023-159",
url="www.proceedings.blucher.com.br/article-details/hybris-sculptures-cyborgs-and-virtual-space-39350",
author="Felipe Martins",
keywords="None",
}
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Felipe Martins, Hybris: Sculptures, Cyborgs, and Virtual Space, Blucher Design Proceedings, Volume 12, 2024, Pages 517-526, ISSN 23186968, http://dx.doi.org/10.5151/sigradi2023-159 (www.proceedings.blucher.com.br/article-details/hybris-sculptures-cyborgs-and-virtual-space-39350) Palavras-chave:: None;