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CAPTURING THE ENVIRONMENT: using photogrammetry to register the built environment for simulation

CAPTURING THE ENVIRONMENT: using photogrammetry to register the built environment for simulation

Neto, Olavo Avalone ; Avalone, Marianne Costa ;

Conference full papers:

This study tested two forms of data gathering, three different methods of data registration, and two of modeling for the creation of 3D models of heritage landmarks. The applications on elements of three different scales were tested, a Cathedral, a Monument, and an Art Panel. The open-source Meshroom resulted in the best model in measures of mesh detail, reconstruction capability, and mesh refinement, regardless of the data acquisition method. Results may aid researchers and designers in choosing a workflow that suits their needs developing the best model possible, according to the tools they have at their disposal.

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Palavras-chave: Photogrammetry, Mesh modeling, Reality capture, Cultural heritage, 3D models,

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DOI: 10.5151/sigradi2020-58

Referências bibliográficas
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Como citar:

Neto, Olavo Avalone; Avalone, Marianne Costa; "CAPTURING THE ENVIRONMENT: using photogrammetry to register the built environment for simulation", p. 418-424 . In: Congreso SIGraDi 2020. São Paulo: Blucher, 2020.
ISSN 2318-6968, DOI 10.5151/sigradi2020-58

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