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C³ – Cubos interativos

C³ – Interactive cubes

Nascimento, Hugo A. D. do ; Rocha, Cleomar de Sousa ; Oliveira, Luma Wanderley de ; Tannús, Hugo Cabral ; Hoelzel, Carlos G. M. ;

Artigo Completo:

C³ is a set of three interactive cubes that accommodates complex computational models of behavior, considering the relationship between them and interaction with humans. Its development mobilized a multidisciplinary team that had to deal with topics such as autopoiesis, tangible interfaces, combinations of behavioral states, interactivity and technological art. The team worked on requirement identification, design of physical structures, design of hardware and software, and assembly and test of the final solution. The cubes were shown in an international exhibition, during which a preliminary evaluation was done. The experience in having a multidisciplinary and collaborative project is commented.

Artigo Completo:

C³ is a set of three interactive cubes that accommodates complex computational models of behavior, considering the relationship between them and interaction with humans. Its development mobilized a multidisciplinary team that had to deal with topics such as autopoiesis, tangible interfaces, combinations of behavioral states, interactivity and technological art. The team worked on requirement identification, design of physical structures, design of hardware and software, and assembly and test of the final solution. The cubes were shown in an international exhibition, during which a preliminary evaluation was done. The experience in having a multidisciplinary and collaborative project is commented.

Palavras-chave: Interactive Cubes, Behavioral States, Sound and Luminous Feedback,

Palavras-chave: Interactive Cubes, Behavioral States, Sound and Luminous Feedback,

DOI: 10.5151/despro-sigradi2015-70382

Referências bibliográficas
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  • [2] Couchot, E., Tramus, M-H. & Bret, M. (2003). A Segunda Interatividade: em direção a novas práticas artísticas. In: DOMINGUES, Diana (org). Arte e Vida no Século XXI: tecnologia, ciência e criatividade. São Paulo: UNESP, 27-38.
  • [3] Dewey, J. (2010). Arte como experiência. Tradução Vera Ribeiro. São Paulo: Martins Fontes.
  • [4] Fernandes, J. & Ribas, R. (2015). Sobre Mentes Criativas e Empresas Inovadoras. Rio de Janeiro: Brasport.
  • [5] Hopcroft, J. E., Motwani, R. & Ullman, J. D. (2001). Introduction to automata theory, languages, and computation. 2nd ed., Addison-Wesley
  • [6] McRoberts, M. (2011). Arduino Básico. 1a edição. Novatec.
  • [7] Murray, J. (2003). Hamlet no Holodeck - o futuro da narrativa no ciberespaço. São Paulo: Itaú Cultural: Unesp.
  • [8] Rocha, C. (2010). Interfaces computacionais e experiência sensível. In: Anais do 19º Encontro da Associação Nacional de Pesquisadores em Artes Plásticas “Entre Territórios”, Cachoeira, BA. Disponível em . Acesso em 22 maio de 2015.
Como citar:

Nascimento, Hugo A. D. do; Rocha, Cleomar de Sousa; Oliveira, Luma Wanderley de; Tannús, Hugo Cabral; Hoelzel, Carlos G. M.; "C³ – Cubos interativos", p. 300-305 . In: . São Paulo: Blucher, 2015.
ISSN 2318-6968, ISBN: 978-85-8039-136-7
DOI 10.5151/despro-sigradi2015-70382

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