Article - Open Access.

Idioma principal

Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação

Baltazar, Ana Paula; Souza, Emídio Dias Maciel e; Pontes, Mateus Moreira; Gonçalves, Filipe Silva; Metzker, Luiza Silva;

Article:

This paper discusses the possibility of a low-cost immersive virtual environment (AIVITS) shifting the paradigm from representation to interaction in architecture design process. It first presents the perspectival paradigm in architecture, initiated in the Renaissance and cul- minating with the separation between design, building and use, having representation as its main product. Then it discusses the possibility of having representation as a tool, no longer as a paradigm, in a design process based on interaction. It then presents the interface used in the low-cost immersive virtual environment, which instead of representing the final appearance of the building, stimulates people to play with constructive possibilities by means of gestures.

Article:

Palavras-chave: Immersive environment, Virtual reality, Representation, Interaction, Stereoscopy,

Palavras-chave:

DOI: 10.5151/despro-sigradi2014-0114

Referências bibliográficas
  • [1] Baltazar, A. P. (2012). Além da representação: possibilidades das novas mídias na arquitetura. V!RUS. N. 8: RE:PRE:SENTAR. São Carlos: Nomads.usp. Retrieved from http://www.nomads. usp.br/virus/virus08/?sec=4Andamp;item=1Andamp;lang=pt
  • [2] Baltazar, A. P. Andamp; Cabral Filho, J. S. (2006). Tenda Digital/Digital TENT (Technological Environment for Negotiated Topology) e suas possíveis implicações em contextos sociais. X SIGRADI Congreso Iberoamericano de Gráfica Digital. Santiago: Uni- versidad de Chile, 346-349.
  • [3] Febretti, A., Nishimoto, A., Thigpen, T., Talandis, J., Long, L., Pirtle, JD, Peterka, T., Verlo, A., Brown, M., Plepys, D., Sandin, D., Renambot, L., Johnson, A. Andamp; Leigh, J. (2013). CAVE2: A Hybrid Reality Environment for Immersive Simulation and Information Analysis. Proceedings of ISAndamp;T / SPIE Electronic Imaging, the Engineering Reality of Virtual Reality. San Francisco, CA.
  • [4] Ferro, S. (2006). Arquitetura e trabalho livre. São Paulo: Cosac Naify.
  • [5] International Space Station (ISS) and Space Shuttle Discovery. (n.d.) Retrieved from http://www.evl.uic.edu/core.php?mod=4Andamp;type=1Andamp;indi=427
  • [6] Jones, J. C. (1991). Designing designing. London: Architecture design and technology press.
  • [7] Jones, J. C. (1992). Design methods. 2nd edition, New York: Van Nostrand Reinhold.
  • [8] Lawson, B. (2005). How designers think: the design process demystified. Oxford: Architectural Press.
  • [9] Lopes, J. M. A., Kapp, S. Andamp; Baltazar, A. P. (2010). Por partes: o novo fundamentalismo participacionista nos programas de moradia para os pobres. Silacc 03 – Simpósio ibero-americano de cidade e cultura: novas espacialidades e territorialidades urbanas. São Carlos: EESC-USP.
  • [10] Murray, J. H. (1997). Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge: MIT Press.
  • [11] Pérez-Gómez, A. Andamp; Pelletier, L. (1997). Architectural representation and the perspective hinge. Cambridge: MIT Press.
  • [12] Reda, K., Knoll, A., Nomura, K., Papka, M.E., Johnson, A. E. Andamp; Leigh, J. (2013). Proceedings of the IEEE Symposium on Large-Scale Data Analysis and Visualization. Atlanta, GA, 59-65.
  • [13] Reda, K., Offord, C., Johnson, A. Andamp; Leigh, J. (2014). Expanding the Porthole: Leveraging Large, High-Resolution
  • [14] Displays in Exploratory Visual Analysis. Proceedings of CHI 2014 Conference on Human Factors in Computing Systems. Toronto, Ontario, Canada, 2047-2052.
  • [15] Soares, L., Nomura, L., Cabral, M., Dulley, L., Guimarães, M., Lopes, R. Andamp; Zuffo, M. K. (2004). Virtual Hang-gliding over Rio de Janeiro. IEEE Virtual Reality Workshop “Virtual Reality for Public Consumption”, IEEE VR, 112-1
  • [16] Usoh, M. et al. (1999). WalkingAndgt;walking-in-placeAndgt;flying, in virtual environments. SIGGRAPH 99 Computer graphics proceedings, annual conference series. Los Angeles, 359-364.
  • [17] Zuffo, M. K. (2001) A Convergência da Realidade Virtual e Inter- net Avançada em Novos Paradigmas de TV Digital Interativa. Escola Politécnica da USP, São Paulo.
Como citar:

Baltazar, Ana Paula; Souza, Emídio Dias Maciel e; Pontes, Mateus Moreira; Gonçalves, Filipe Silva; Metzker, Luiza Silva; "Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação", p. 551-555 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8]. São Paulo: Blucher, 2014.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2014-0114

últimos 30 dias | último ano | desde a publicação


downloads


visualizações


indexações