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A teoria da ludificação e os ambientes responsivos

Almeida, Marcela Alves de;

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This paper reports the responsive environments and the Theory of Ludification towards the interaction design using the structure of games on feedback process. It presents an interaction classification that can be reactive, responsive and dialogical based on authors related to cybernetics studies. It exposes the need for rationality in environments as an intrinsic and necessary condition for achieving the interaction. It also uses dialogue and game Vilém Flusser’s concepts to support this argument. Thus, it broadens the contemporary architectural discussion that encompassing communication processes that do not recognize the physical boundaries of the buildings.

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Palavras-chave: Resposive Environment; Ludification; Interaction; Play; Game,

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DOI: 10.5151/despro-sigradi2016-803

Referências bibliográficas
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Como citar:

Almeida, Marcela Alves de; "A teoria da ludificação e os ambientes responsivos", p. 838-843 . In: XX Congreso de la Sociedad Iberoamericana de Gráfica Digital [=Blucher Design Proceedings, v.3 n.1]. São Paulo: Blucher, 2016.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2016-803

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