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Tecnologías de interacción avanzadas aplicadas a videojuegos

Donzet, Jonathan; Fernández, Eduardo; Leira, Rodrigo;


New technologies allowing new forms of interaction emerged in the last years and have been applied to videogames. From here arises the possibility of integrating these technologies in one interactive experience. In this article are presented the main results in the integration of Unity 3D graphics engine, Microsoft Kinect SDK and NVIDIA 3D Vision, in order to combine head tracking, gesture recognition and stereoscopic vision into a videogame.


Palavras-chave: Natural user interface, stereoscopic images 3D, image processing, View-Dependent images, head tracking,


DOI: 10.5151/despro-sigradi2014-0026

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Como citar:

Donzet, Jonathan; Fernández, Eduardo; Leira, Rodrigo; "Tecnologías de interacción avanzadas aplicadas a videojuegos", p. 149-152 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8]. São Paulo: Blucher, 2014.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2014-0026

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