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Physical Computing without the Computing: Small Responsive Prototypes

Vermillion, Joshua ;

Article:

This paper outlines a framework for better understanding the appropriate skills and roles of design students as developed by the author for a one-week short course on the topic of physical computing and design. Severe time constraints forced an examination of how to introduce physical computing to students with novice understandings of these systems and how they work, while maintaining expec- tations to prototype and produce full-scale spatial installations. This framework allowed the short-course students to deliver focused and well-crafted self-assembling lattice prototypes, while integrating the complexities of human interaction, spatial effects, fabrication, detailing, and prototyping.

Article:

Palavras-chave: Physical computing, Self-assembly, Responsive environments, Design education, Digital fabrication,

Palavras-chave:

DOI: 10.5151/despro-sigradi2014-0133

Referências bibliográficas
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Como citar:

Vermillion, Joshua; "Physical Computing without the Computing: Small Responsive Prototypes", p. 643-646 . In: Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics: Design in Freedom [=Blucher Design Proceedings, v.1, n.8]. São Paulo: Blucher, 2014.
ISSN 2318-6968, DOI 10.5151/despro-sigradi2014-0133

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