Maio 2014 vol. 1 num. 2 - 6th Information Design International Conference
Full Article - Open Access.
How the communication between designers was affected by ActionSketch, a technique to improve sketches in interaction design
Sketching is a well-established practice in many areas of design. Sketches and communication are tightly connected because one of the main functions of sketches is to help a designer communicate with colleagues. Interaction design is a new field of design that poses challenges for sketching and considering these challenges we proposed ActionSketch, a technique to improve the process of sketching for interaction design. We conducted four workshops with 24 professionals, followed by a period of continued use of approximately three weeks and an individual interview. Regarding communication between professionals, we found two sets of results: when all designers knew the technique and when some or all of the designers didn''t know it. In the first case the technique facilitated the communication and points to three main benefits: verbal explanation was no longer needed; drawings became more evident; presentation of the drawings was less important. In the opposite case it ended being an obstacle. We argue that this is an intrinsic dilemma for the technique, there is a learning barrier, and we can only make the process easier. However, when at least one designer knew the technique it was no longer a barrier and even became a facilitator in critic situations. Given these results, claim that the technique has a positive effect on communication between professionals.
-  ARNALL, T. Andamp; MARTINUSSEN, E. S. (2010). Depth of Field: Discursive design research through film. FORMakademisk, 3(1), 100–122.
-  BARROS, G. Andamp; CARNEIRO, G. (In press). A technique to improve sketches of rich interactions. In Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems (Forthcoming). Manaus, AM, Brazil: Brazilian Computer Society.
-  BARROS, G., CARNEIRO, G. Andamp; COSTA, C. Z. (2011). A tool to improve freehand sketches of rich interactions. Presented at the DESIRE ’11 Second Conference on Creativity and Innovation in Design, Eindhoven, Netherlands. Retrieved from http://formato.com.br/projetos/desire_2011/
-  BROOKS, F. P. (1987). No silver bullet: Essence and accidents of software engineering. IEEE computer, 20(4), 10–19.
-  BROWN, D. M. (2010). Communicating Design: Developing Web Site Documentation for Design and Planning (2nd Edition) (2nd ed.). Berkeley, CA, USA: New Riders.
-  BUDGEN, D. (1995). Design models’ from software design methods. Design Studies, 16(3), 293–325.
-  BUXTON, B. (2007). Sketching User Experiences: Getting the Design Right and the Right Design. San Francisco: Morgan Kaufmann.
-  CROSS, N. (1990). The nature and nurture of design ability. Design Studies, 11(3), 127–140.
-  DIX, A. Andamp; GONGORA, L. (2011). Externalisation and design. In Proceedings of the Second Conference on Creativity and Innovation in Design (pp. 31–42). New York, NY, USA: ACM. doi:10.1145/2079216.2079220
-  EIKENES, J. Andamp; MORRISON, A. (2010). Navimation: Exploring time, space Andamp; motion in the design of screen-based interfaces. International Journal of Design, 4(1), 1–16.
-  FISH, J. (2004). Cognitive Catalysis: Sketches for a Time-lagged Brain. In Design representation G. Goldschmidt Andamp; W. L. Porter (Eds.), (pp. 151–184). London, UK: Springer-Verlag.
-  GOLDSCHMIDT, G. (1991). The dialectics of sketching. Creativity research journal, 4(2), 123–143.
-  GOLDSCHMIDT, G. (2004). Design representation: Private process, public image. In Design representation G. Goldschmidt Andamp; W. L. Porter (Eds.), (pp. 203–217). London, UK: Springer-Verlag.
-  GREENBERG, S., CARPENDALE, S., MARQUARDT, N. Andamp; BUXTON, B. (2011). Sketching user experiences : the workbook. San Francisco: Morgan Kaufmann.
-  HART, J. (2008). The art of the storyboard: a filmmaker’s introduction (2nd ed.). Amsterdam ; Boston: Elsevier/Focal Press.
-  LAWSON, B. (2004). What designers know. Oxford: Architectural Press.
-  LAWSON, B. (2005). How designers think: the design process demystified (4th ed.). Oxford: Architectural Press.
-  MOGGRIDGE, B. (2007). Designing Interactions (1st ed.). Cambridge, MA, USA: MIT Press.
-  OZENC, F. K., KIM, M., ZIMMERMAN, J., ONEY, S. Andamp; MYERS, B. (2010). How to support designers in getting hold of the immaterial material of software. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2513–2522). New York, NY, USA: ACM. doi:10.1145/1753326.1753707
-  SAFFER, D. (2009). Designing for interaction: creating smart applications and clever devices (2nd ed.). Berkeley, CA, USA: Peachpit Press.
-  SCHÖN, D. (1983). The Reflective Practitioner: How Professionals Think in Action. London, UK: Temple Smith.
-  THOLANDER, J., KARLGREN, K., RAMBERG, R. Andamp; SOKJER, P. (2008). Where all the interaction is: sketching in interaction design as an embodied practice. In Proceedings of the 7th ACM conference on Designing interactive systems (pp. 445–454). New York, NY, USA: ACM. doi:10.1145/1394445.1394493
-  TUFTE, E. R. (1995). Envisioning information. Cheshire, Conn.: Graphics Press.
-  VERSTIJNEN, I., VAN LEEUWEN, C., GOLDSCHMIDT, G., HAMEL, R. Andamp; HENNESSEY, J. (1998). Sketching and creative discovery. Design Studies, 19(4), 519–546.
Barros, Gil; Velloso, Leandro; "How the communication between designers was affected by ActionSketch, a technique to improve sketches in interaction design", p. 228-240 . In: In Coutinho, Solange G.; Moura, Monica; Campello, Silvio Barreto; Cadena, Renata A.; Almeida, Swanne (orgs.). Proceedings of the 6th Information Design International Conference, 5th InfoDesign, 6th CONGIC [= Blucher Design Proceedings, num.2, vol.1].
São Paulo: Blucher,
ISSN 2318-6968, ISBN: 978-85-212-0824-2
últimos 30 dias | último ano | desde a publicação