Poster - Open Access.

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Art Games applied to disability

Dorta, Esther Guanche; Ibáñez, Ana Marqués;

Poster:

This is a study of several examples of artistic videogames which can be used to improve the quality of life of persons with impairment, for those with specific or general motoric disabilities and mental disabilities in order to bring them closer to art and design studies. As well as to develop new approaches in order to include this medium in artistic productions, study the impact of these images in Visual Culture and its construction by designing. In its concept, the Art Game, or its Indie Game videogame variant is a singular and specific creation, due to its means of production and reproduction which is made by designers and programmers. The interest and impact of the game is not only based on recreational considerations, but also on its interactivity, its aesthetics and its association with art, thus broadening the way we conceive such games in different platforms: visual and audio. There is an introduction to the concept of the Art Game and the Indie Game, as well as to the different educational contexts, adapted to people with disabilities, where they can be used.

Poster:

Palavras-chave: art games, disabilities, design, videogames, inclusive education.,

Palavras-chave:

DOI: 10.5151/despro-icdhs2014-0127

Referências bibliográficas
  • [1] Huizinga, J., (1943). Homo ludens. The play element of culture. Lisbon, Azar.
  • [2] Melissinos, C., and O’Rourke, P., (2012). The Art of Video Games. From Pac-Man to Mass Effect. New York, Welcome Books.
  • [3] Klopfer, E., Osterweil, S., Salen, K., (2009). Moving learning games forward, The Education Arcade. Massachussetts, Massachusetts Institute of Technology. P. 1, 9.
  • [4] Jacobo, M., (2012). Videojuegos y arte. Primeras manifestaciones de Game Art en Argentina, Cuaderno 41, Cuadernos del Centro de Estudios en Diseño y Comunicación. Number 41. June 2012. P. 99 – 101.
  • [5] García, J., Gonzalez, D., and Hernandez, J.A., (2005). Programación e Intervención en Educación Especial. Madrid, Eos. Materiales y Recursos Educativos.
  • [6] Echeita, G., (2006). Educación para la inclusión o educación sin exclusiones. Madrid, Narcea, S.A.
Como citar:

Dorta, Esther Guanche; Ibáñez, Ana Marqués; "Art Games applied to disability", p. 54-55 . In: Tradition, Transition, Tragectories: major or minor influences? [=ICDHS 2014 - 9th Conference of the International Committee for Design History and Design Studies]. São Paulo: Blucher, 2014.
ISSN 2318-6968, DOI 10.5151/despro-icdhs2014-0127

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